Hi.
I use the same library "food" (which contains apple.swf, orange.swf etc... ) for ten different games.
I DON'T check the run time shared library box on export.
The ten games import food.swf to use it's assets.
I thought that on downloading food.swf once then it was cached so it would always be local ie: why would it be advantageous to have used run time shared library.
Cheers